Ready for an update?!

The big challenge lately, for me, has been trying to get these red blood cells to move the way I want in the omegaDesk interactive. I am attempting to make them flow as they would through the bloodstream. Most animations, that do not directly include the heart, tend to show a stream of blood. However, I want my interactive to allude to a pulsing blood stream. First I coded the red blood cells to uniformly and randomly populate across the screen. Then I was able to make them move from left to right, while rotating along individual axis. But now I rejoice as they move across the screen in a more pulse like fashion!

I tested what I was building, using a Processing sketch. There are still some qualities I would like to edit, but I need to keep brushing up on my trig (for all the kids that complain in math class — you need to know the math, to make cool stuff like this happenđ ). Â Here are threeÂ screen shots from my processing sketch, showing some movement over time:

If you want to see the sketch run, downloadÂ Processing and copy the code below:

`rbc[] myRbc = new rbc[200];`

void setup() {

size (800, 200);

for (int i = 0; i < myRbc.length; i++) {

myRbc[i] = new rbc( i % 5);

}

smooth();

noStroke();

}

void draw() {

background(255, 200, 200);

for (int i = 0; i = 30) {

myRbc[i].xAngle = 0.01;

}

else {

myRbc[i].xAngle = myRbc[i].xAngle + 0.12;

}

myRbc[i].xspeed = sin(radians(myRbc[i].xAngle)) + myRbc[i].xspeed *0.9;

*/

println ( “Angle ” + myRbc[0].angle );

println ( “0: ” + myRbc[0].xspeed );

}

}

class rbc{

color r;

float r2;

float xpos, ypos;

float angle;

float xspeed;

float yspeed;

rbc(float _angle){

r2 = random(20, 120);

r = color( 255, 0, 0, r2);

angle = _angle;

xpos = random(-20, width+20);

ypos = random(-20, height+20);

xspeed = 0.5;

yspeed = random( -0.25, 0.25);

}

rbc(){

r = color( 255, 0, 0);

angle = (random(45, 90)) % 5;

xpos = random(-20, width+20);

ypos = random(-20, height+20);

xspeed = 5.0;

yspeed = random( -0.25, 0.25);

}

void display(){

ellipseMode(CENTER);

fill(r);

ellipse(xpos, ypos, 15, 15);

noFill();

stroke(255, 150, 150);

strokeWeight(1.5);

ellipse(xpos, ypos, 8, 8);

}

void rbcFlow(){

xpos = xpos + xspeed;

ypos = ypos + yspeed;

if (xpos > width){

xpos = 0;

}

if ( ypos > height){

ypos = 0;

}

angle = angle + PI/2;

//velocity = displacement / time (sin * time )

//have them set with different periods / different phase shifts

// pulse with exponential decay

//xspeed = abs(sin(radians(angle))) ;

xspeed = abs(sin(radians(angle)) ) * 6 ;

//xspeed =2* abs(sin(radians(angle) * sin(radians(angle))) );

}

}