I have chosen a theme to work with. Its called “inside-out” and will explore the relationship between what we are made of and what makes us whole.
This summer I made the decision to partake in a movement coined “Legendeering” (legendeer.org)
1. The process of informing creative outcomes through direct personal experience.
2. The designing of direct personal experience in the generation of creative content used to inform personal voice and stylistic outcomes.
I choose to partake because I found myself in a spot where I was unsure of how I wanted to develop my work. I have spent many years in school developing technique and learning new content but I was left in a spot unsure of how or what concepts to develop. I didn’t expect to leave this workshop with a full blown direction, but ideas and a recollection of the subjects that interest me. I want to bring myself back to the reason I set out to be a creator in the first place.
I opted to partake in the second half of the workshop, Week 2. The weekend’s lectures took place at VCU’s Rice Center. This is where Sterling Hundley, Matt Wallin, Chris Visions, Eric Pfieffer and TyRuben Ellingson all took time to speak about not just the process of working on a piece, but how their work changed with time. Their work grew as life progressed. No matter the duration of each artists carrier, It was apparent that life was a part of the process and growth of the work. So whatever comes will be developed with time. (Later we also heard from Robert Meganck and Lori Panico )
Week 2’s Camping Trip in images.
It was truly enriching getting back to nature. I don’t know that I necessarily want to directly use my experiences from this trip in any story I might develop, but it gave me time to think about the education I have built over the last 8 years and how I might want that to play into personal work. The biggest part now is planning what I want, developing a strategy and getting rid of any obstacles. I feel as though the beginning part of my life, part of which is planned for you, was very instinctual and I understood what I wanted. Now, with limitless possibilities and more control over what to create, a path or destination is unclear. Now I need to creating an intention and stop letting my self be so distracted. Now that I am home working and with friends & family, distraction is what I have found to be the biggest obstacle.
For me I think this experience was also good because it brought me back to a place where I feel most creative, Richmond, Virginia. And while I like being home (Good Ole’ Harford Co. MD) and I don’t feel that I need to move, the RVA creative environment is something to be noted. The people are all searching, creating, embracing and there is a forever sharing of ideas. I enjoyed meeting a new community of artists in a seemingly similar “life place” but different ideas of what they want. From this trip I learned I don’t know what I want and that is okay. I will just focus on what I like doing. Making and sharing things.
Some of the people I met:
If you also took part in legendeering in some way (whether online or in person) feel free to leave comments & experiences below!
Suivre le blogue du Magazine Sci Art sur sciartinamerica.com
Sci Art in America fait partie de ces rares magazines dans lesquels l’art et la science convergent. Publié bimensuellement, Sci Art célèbre son 1er anniversaire dans le numéro du mois d’août 2014 avec des citations inspirantes sur la relation personnelle que l’on peut avoir avec les arts et les sciences. On y retrouvera comme à l’habitude des œuvres fantastiques telles qu’Interpolation in the Genetic Space in Electric Sheep de Scott Draves – pionnier de l’art logiciel et détenteur d’un doctorat en sciences de l’informatique, des florissantes boite de Petri de Suzanne Anker, le Grand collisionneur de hadrons de Jonathan Feldschuh diplômé en physique ainsi que la femme Qbist (2014) de Julian Von Andreas – dont on a déjà fait mention sur ce site dans les billets Art quantique et GFP.
Longue vie à Sci…
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As some of you know I have joined the Arts by the Bay Gallery in Havre de Grace, Maryland. Havre de Grace is a beautiful little town by the water in the north east of Harford County. We are about 30 minutes north of Baltimore.
At our last meeting I was chosen as the featured artist for the May 16th Gallery Exhibition and I am super excited!
I decided to focus the show on my anatomy and illustration. I wanted to see how the my work for medical illustration and other personal work fit together. I tend to think that because I use such a diverse set of mediums and subject matters, that I am lacking a style. But as I put things next to each other a small “Je ne sais quoi” seems to appear. Again, I am very excited to share all of my work with anyone who can make it to the gallery.
I think this comes at a good time. It allows me to see where this work has brought me. Going through the piles of art has given me an opportunity to think about what I was trying to do with each piece, and whether I was successful. It also gave me a chance to find “hidden jewels”. Pieces which I previously thought were crap, but now seem kind of neat. Maybe there is something in each work that I subconsciously put in them all. . .
See the rest of the picks this Friday May 16th 7 – 9pm! See the other art by the rest of the Arts By The Bay Community, amazing art and good company!
I want to share this table I refurbished a few months back. I received the table from my dad who had it around the house. The top was a little worn but as a whole it was in pretty good shape. Despite the rectangular shape, i couldn’t help but think the table would spectacular representing slides of human tissue cells. I thought the shapes would look delightfully abstract but still hold interest to those who same what was in the shapes.
On the table, the glomerular capsule is the largest shape and therefore the focus. The glomerulus receives blood
Is a part of the kidney and blood filtration process, which produces urine. The cells around the glomerulus are distal and proximal convoluted tubules that carry the urine to the renal papilla and eventually out of your kidney.
I used a combination of stain and acrylic paint. Then I spray polyurethanes the top for protection.
Currently the piece is for sale in Bel Air, MD at the Barely Used Consignment Shop.
On November 15th the Student Association of Medial Artists (SAMA) put on an art show featuring the work of current BVIS students. This show was graciously hosted by the National Museum of Health and Medicine Chicago located right in the heart of downtown. A fun night was had by all, with attendance by students, faculty, alumni and friends.
BVIS second year Abigail Richbourg said, “It was a wonderful opportunity to be able to interact with fellow students and professors outside of a classroom environment, and see what all the other students have been working on in the past few months.”
A special thank you to Mike Doyle from the National Museum of Health and Medicine for hosting this wonderful event. Also, thanks to current BVIS student and NMHMC intern, Lauren Kalinoski…
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“I used to dress in a way that it looks good, now I dress in a way that it sounds good.”
I am fascinated by this sensation. And while the speaker doesn’t really have this condition, I suppose it is why I gravitated towards this talk.
I love color but as an artists that creates for others to view work, not just to my own liking… I try to take into consideration color blindness. And I find it really intriguing how this individual, instead of relying on others to create things to his perception, he adapted to ours.
Its also amazing how he develops different mental relationships of people and objects because of his different perceptions.
My latest composition was generated using photoshop and zbrush. The image depicts the inside of the stomach, and highlights peptic ulcers. I chose to create magazine cover art for the NDDIC.
While the learning curve is steeper than 3ds Max or Mudbox was, I was definitely able to get an over view of the potential it has. The materials are initially difficult to control. By this I mean if you want to add different textures over the model you paint them on, but I did not always see a result. Also, I was not extremely thrilled with the lighting arrangements. I enjoyed playing around with the layer passes. In retrospect I would have liked to create a more dramatic piece, but I got the knowledge I needed out of the assignment.