Artist Challenge – Day 1

Graphical Works, Inspiration



Yesterday I was nominated by the talented Briana Hertzog to post 3 images a day for 5 days. Briana and I met when studying at Virginia Commonwealth University in their Communication Arts program. I always enjoy seeing the imaginative work she creates and look forward to those that come. Along with my post I will nominate another person for the challenge.  I would like to thank Briana for this this is a great opportunity. I think it is a great time for reflection as I try to make decisions about how to direct my work towards a collective body of images.

Today my images show 3 different types of work I greatly enjoy creating:



DSC_0077 (2)photography

DSC_0077and collage.

Now I nominate an individual that if it were not for him I would not have met Briana because he introduce me to the idea of illustration and VCU’s Communication Art program. . . Mr Whitney Misch.


Events, Inspiration, Just Learning, Photography, Uncategorized

This summer I made the decision to partake in a movement coined “Legendeering” (

n. legnd-ēr′ĭng

1. The process of informing creative outcomes through direct personal experience.

2. The designing of direct personal experience in the generation of creative content used to inform personal voice and stylistic outcomes.

I choose to partake because I found myself in a spot where I was unsure of how I wanted to develop my work. I have spent many years in school developing technique and learning new content but I was left in a spot unsure of how or what concepts to develop. I didn’t expect to leave this workshop with a full blown direction, but  ideas and a recollection of the subjects that interest me. I want to bring myself back to the reason I set out to be a creator in the first place.

I opted to partake in the second half of the workshop, Week 2. The weekend’s lectures took place at VCU’s Rice Center. This is where Sterling Hundley, Matt Wallin, Chris Visions, Eric Pfieffer and TyRuben Ellingson all took time to speak about not just the process of working on a piece, but how their work changed with time. Their work grew as life progressed. No matter the duration of each artists carrier, It was apparent that life was a part of the process and growth of the work. So whatever comes will be developed with time. (Later we also heard from Robert Meganck and Lori Panico )

The Abandoned House


Week 2’s Camping Trip in images.

It was truly enriching getting back to nature.  I don’t know that I necessarily want to directly use my experiences from this trip in any story I might develop, but it gave me time to think about the education I have built over the last 8 years and how I might want that to play into personal work. The biggest part now is planning what I want, developing a strategy and getting rid of any obstacles. I feel as though the beginning part of my life, part of which is planned for you, was very instinctual and I understood what I wanted. Now, with limitless possibilities and more control over what to create, a path or destination is unclear. Now I need to creating an intention and stop letting my self be so distracted. Now that I am home working and with friends & family, distraction is what I have found to be the biggest obstacle.

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My microcosm #legendeer

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For me I think this experience was also good because it brought me back to a place where I feel most creative, Richmond, Virginia. And while I like being home (Good Ole’ Harford Co. MD) and I don’t feel that I need to move,  the RVA creative environment is something to be noted. The people are all searching, creating, embracing and there is a forever sharing of ideas. I enjoyed meeting a new community of artists in a seemingly similar “life place” but different ideas of what they want. From this trip I learned I don’t know what I want and that is okay. I will just focus on what I like doing. Making and sharing things.

Some of the people I met:

If you also took part in legendeering in some way (whether online or in person) feel free to leave comments & experiences below!

Microbial Magic

Anatomy, Inspiration, Prints, Traditional Work

The season of giving will soon be upon us so I thought I this would be a great opportunity to search the web and curate a mini exhibition of the anatomically awesome things that people create! For the first of this series lets start small, with some microbes!

Society6 is one of the sites I joined last year to help promote my work. And through it I have been able to find a variety of fresh yet talented artists:

Microbe 1 by Veronica Martinis


Microbe Family by AMOSLIDE

(And I am not quite sure what this is, but I like it too  … )

Microbes are also quite fashionable:

Bacteria – Thousands Of ‘Em (Pink) by Chayground

Microbe Onsie

Histoplasma Capsulatum by Yours Truely 😉 ( Autumn Kulaga )

Retro Amoeba Earrings by LemantulaDesigns


Or maybe you know someone that appreciates more tangible objects. You know grown adults searching for “collectables” ( a.k.a desk toys) .

Bacteriophage T7 Model

Shapeways is an amazing site bringing 3D printing and prototyping capability to the masses.

4c9o by Virtox

E-coli Toxin by Anthromod


And of course we can’t forget about the more commonly known plush microbes. Cuddly enough for an infant, even the bed bug is adorable!

Bed Bug Plush


Alicia Watkins is an Etsy Vendor who will create any one of a variety of microbes by cross stitch:

Microbes cross stitch set by Alicia Watkins

Or perhaps you are crafty enough to try out some of her patterns yourself?!


Know of any other microbial wonders? Feel free to share in the comments of this post!

Classical Anatomy

Anatomy, Inspiration

In these stunning sculptures Cao Hui mixes anatomical realism with classical art. Think Michelangelo meets Eycleshymer & Schoemaker 😉

“Using Inspired by Alexandros of Antioch‘s Venus de Milo, Cao Hui‘s reinterpretation of the classic piece cleverly infuses the artist’s own affinity for Photorealism, Realism, and Hyperrealism. Hui is well known for his fleshy masterpieces and often uses his work to play tricks on the naked eye.” – QuietLunch

CaoHui1 CaoHui5Cao-Hui-2’s Feature on Cao Hui


cao-hui-sculpture-04 caoChair CaoHui31


Anatomy with CSS 3D

Anatomy, Inspiration

This evening I want to share with you this post I came across while doing research of webGL frameworks. What I also found is this slider which allows for the display of pre-rendered images from volume rendering. It wowed me…


” I geeked out by applying fake specular lighting, for that ‘fresh meat’ look, and volumetric obscurance to enhance the sense of depth on the inside.” – @unconed


Inspiration, Planning Ahead, Uncategorized

Origination == Generating an Original Idea;

This is sometimes the most stifling part of the process. When the only limitation is “visualize a physiological process”, your choices still seem endless. With so much interesting information to choose from, I usually find it hard to stick with a topic. For two of my classes my final assignment is to illustrate a whole, or part of a, physiological process. This post is of sketches for each class.

–Illustration Techniques —

The final will be painted in Photoshop or Corel painter. The focus is to use color to define form and present a mood. I chose the release of Epinephrine and Norepinephrine from Chromaffin cells in the Adrenal medulla.


For my 3D class the objective is to build, texture, light and composite render a 3D environment of the process or event. While we had to opportunity to pick the same process, I chose something different. It took me a while to come up with an idea I liked. What I struggled through most was ‘seeing’ microscopically.

I finally chose these little guys:

Giardia Intestinalis.  Infestation of the bacteria occurs because it is somehow ingested in cyst form. Once the cyst gets into an the small intestines, conditions are and the cyst’s outer shell breaks down. The bacteria then become active. Giardia intestinalis have optical discs which adhere them to the endothelial lining of an animal’s small intestines. They then outcompete the host’s absorption of nutrients. Symptoms include but are not limited to diarrhea and vomiting ( doesn’t sound fun ).

The following are sketches that I am going to keep rendering. I want to get a better understanding of the form of the bacteria, and how they interact with their environment. Once I pin down a sketch I will generate some value and color schemes to get a better idea of what I want going on in the scene.