Not too long ago I went out in the dark to play with my camera and flash.
Here are some of the edited images.
… I have always enjoyed artificial light on trees.. . still not quite sure what it is, but its magical.
As some of you know I have joined the Arts by the Bay Gallery in Havre de Grace, Maryland. Havre de Grace is a beautiful little town by the water in the north east of Harford County. We are about 30 minutes north of Baltimore.
At our last meeting I was chosen as the featured artist for the May 16th Gallery Exhibition and I am super excited!
I decided to focus the show on my anatomy and illustration. I wanted to see how the my work for medical illustration and other personal work fit together. I tend to think that because I use such a diverse set of mediums and subject matters, that I am lacking a style. But as I put things next to each other a small “Je ne sais quoi” seems to appear. Again, I am very excited to share all of my work with anyone who can make it to the gallery.
I think this comes at a good time. It allows me to see where this work has brought me. Going through the piles of art has given me an opportunity to think about what I was trying to do with each piece, and whether I was successful. It also gave me a chance to find “hidden jewels”. Pieces which I previously thought were crap, but now seem kind of neat. Maybe there is something in each work that I subconsciously put in them all. . .
See the rest of the picks this Friday May 16th 7 – 9pm! See the other art by the rest of the Arts By The Bay Community, amazing art and good company!
I want to share this table I refurbished a few months back. I received the table from my dad who had it around the house. The top was a little worn but as a whole it was in pretty good shape. Despite the rectangular shape, i couldn’t help but think the table would spectacular representing slides of human tissue cells. I thought the shapes would look delightfully abstract but still hold interest to those who same what was in the shapes.
On the table, the glomerular capsule is the largest shape and therefore the focus. The glomerulus receives blood
Is a part of the kidney and blood filtration process, which produces urine. The cells around the glomerulus are distal and proximal convoluted tubules that carry the urine to the renal papilla and eventually out of your kidney.
I used a combination of stain and acrylic paint. Then I spray polyurethanes the top for protection.
Currently the piece is for sale in Bel Air, MD at the Barely Used Consignment Shop.
On November 15th the Student Association of Medial Artists (SAMA) put on an art show featuring the work of current BVIS students. This show was graciously hosted by the National Museum of Health and Medicine Chicago located right in the heart of downtown. A fun night was had by all, with attendance by students, faculty, alumni and friends.
BVIS second year Abigail Richbourg said, “It was a wonderful opportunity to be able to interact with fellow students and professors outside of a classroom environment, and see what all the other students have been working on in the past few months.”
A special thank you to Mike Doyle from the National Museum of Health and Medicine for hosting this wonderful event. Also, thanks to current BVIS student and NMHMC intern, Lauren Kalinoski…
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You would think I would have had enough of school by now. But I couldn’t resist. I want to learn more about light so I am taking a Studio Lighting Photography class. I think this will be very helpful for my 3D and illustration adventures. And admittedly, I should learn to better use my camera.
Today I want to share the beginning shots. Here are some initial photos after the first class!
Meet our model Alex:
We only used one light and sometimes the reflector. Other than that… not much editing. Okay fine, I might have adjusted the curve a tad in Photoshop, but I know you are not judging ;).
Thanks Alex, you are a great model!
A quick preview of one of the game characters!
And a screen shot teaser:
My animation is seemingly becoming shorter, and I almost gave up on modo but it turns out I was just being an impatient user.
The main molecule, reverse transcriptase, is a low-poly version of PDB’s reverse transcriptase 2hmi.
Going into the molecule from the left of the image is single stranded RNA created from nucelotide PDB files ( obtained through mMaya tutorial : DNA: Variations on a theme) . I created a model for A, T, C, and G nucleotides. Then I randomly instanced one of the four models and using the maya pathAnimate function, the nucleotide was assigned to animate on a curve. I did the same with the DNA strand, however I created a model for each pair which would exists and randomly instanced the pair. I didn’t get to use particles like I wanted… to create a ‘blob’ effect however I think it is turning out very nice.
As soon as vimeo catches up with me you can see part of the animation here:
This semester I am enrolled in the EVL’s game class.
I am a part of a team of 5 creators ( developers and an artist <– that’s me! ), split between UIC and LSU. The concept that we all agreed upon is that of a microbe infecting its host. In reality the game would include multiple levels, but for the sake of the class we will have one level.
The level we are creating is ideally the ‘second to last level’. Here the player attempts to replicate and mutate and grow a colony with select-able attributes which prosper in ‘genetics’ and size. The grid below represents the level. The blood brain barrier is at the top of the map and the green object represent lymph nodes. The lymph nodes are where enemies spawn from. In order to take over the layer the bacteria must take over and destroy the nodes while also collecting nutrients and out competing the immunity.
The diagram above displays how the player may interact with the game and some of the mechanisms it would use to take over the environment.
Below you can see some of the development in process:
I am enjoying creating concept art for the game and trying to think of how to enhance the project. However, I was chosen as the team leader, and I find it difficult to come up with and modify how the game progresses in such a short time span. 8 weeks is not much time to develop a game! But I am definitely please with what we have created thus far.
The website for the game is still under development but can be found here game.encephalostudios.com
In these stunning sculptures Cao Hui mixes anatomical realism with classical art. Think Michelangelo meets Eycleshymer & Schoemaker 😉
“Using Inspired by Alexandros of Antioch‘s Venus de Milo, Cao Hui‘s reinterpretation of the classic piece cleverly infuses the artist’s own affinity for Photorealism, Realism, and Hyperrealism. Hui is well known for his fleshy masterpieces and often uses his work to play tricks on the naked eye.” – QuietLunch
This evening I want to share with you this post I came across while doing research of webGL frameworks. What I also found is this slider which allows for the display of pre-rendered images from volume rendering. It wowed me…
” I geeked out by applying fake specular lighting, for that ‘fresh meat’ look, and volumetric obscurance to enhance the sense of depth on the inside.” – @unconed